Guenter Longarms - Yeti hunter
Liluo link: https://liluo.io/kristofehl/guenter-longarm
Requires Contoller!
Guenter Longarms - Yeti hunter
Made for the 2023 Gdevelop game jam.
# Please rate this game, even if you cant play it. You get the idea (from the video). Thanks.
You control Guenter, the yeti hunter on an expedition to defeat the yeti who has been throwing snowballs at everyone. You have long arms, with which you can grab onto the rocks and propell yourself forward. You can hit the yeti by hitting him with your body. Beware of snowballs!
Controls:
* The sticks move your hands
* To grab with either hand, use the corresponding L2, R2 button
* To propel yoursel, grab onto the rocks, pull the stick in the other way, and let go of the holding hand.
How it fits the theme: Guenter climbs with his two separate hands. Unlike in most similar titles where you have only one rope or something similar.
! Game controller needed !
Sorry, I could not remove the authentication banner, also you may experience that the character is unable to jump, that's usually due to low framerate. I am afraid you have to use a controller for this to work. Also for some reason the web version has double music. Sorry.
Thanks for playing the game! Have fun!
PS: Please rate the game
Contains music ©2021 Joshua McLean (https://joshua-mclean.itch.io) Licensed under Creative Commons Attribution 4.0 International
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Comments
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OMG How did you make Gamepad controls? (which gamepad types you coded?) my generic gamepad works! I could not set it up to work with GDevelop!
Hi! I used the gamepads extension with Gamepads::AxisValue(1,"Left",...).The gamepad indexing starts from 1 not 0. That might be the problem. Also I think you need to install some package for linux for that. I couldnt make it work on linux.
Listen. I solved it! I know why it could not work on linux (probably in your case too). Initially I thought that GDevelop version was too old, (as it wasn't updated), because on the web version the gamepads worked and on games online too. Long Story Short. No, Snap or Flatpak versions of GDev are sandboxed and due to the sandboxing they get limited access to peripherals, thus gamepad input cannot be accessed unless you elevate the apps access in some way(Although I did not test snap!). The solution in my case was pretty obvious. I use an Appimage, And it works like a f#(%!#@ charm. The same problem occurs with Godot engine. I also recommend using Appimage on Linux due to filesystem access. (I could not use external text editor, vim, micro etc) I am not mad at flatpak, it does what it supposed to, it makes your system safe, and apps are up to date, but Appimage is the way to go for Gdevelop and Godot especially if you are on debian family.
Can this only be played with a game pad
Unfortunatelly, yes. In the future I may add the multitouchscreen controls, but I ran out of time for the jam.
Looks Really fun but I haven't played it. Just in my opinion, The UI is a bit lackluster but the music is cool
Thank you!